package com.tmnd.demonstar.core;

import org.newdawn.slick.GameContainer;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.StateBasedGame;

import com.artemis.World;

public final class Engine extends StateBasedGame {
	private World world;
	
	public Engine() {
		super("The Demon Star"); 
	}

	@Override
	public void initStatesList(GameContainer container) throws SlickException {
		
	}
}
